20 May 2016

Game report follow-up: T.I.M.E Stories The Marcy Case 1992 w/ C & R spoiler-tastic

We were extremely well-drilled from having played the Asylum the morning before. Cathy and Royce took turns managing the Item Deck. I managed the turn tracker and interpreted rules and general oversaw everything running smoothly.

Run #1

We started at the City Entrance and Cathy decided to save the copper fighting the zombie. I told her to fire her gun once here I think. She received a shotgun afterward! I went for the car boot while Royce tanked the zombies that you must fight. Trapper the Dog joining Royce for this fight only but stayed with Cathy for the rest of the game. I eventually liberated the convict (after checking out the dead policeman) and got the jury-rigged rocket.

Evoking zombie tropes, we elected to go to the police station first. We got a Marcy for our trouble, a cassette (I think), keys and the Gatling gun. I got that by shooting off the lock. Going into the room with the zombies is never palatable, especially when you have plenty of health packs.

The High School was next and Royce spoke to the gun nut and the guys hanging around. Cathy spoke to the fisherman and chose not to trade med kits to get him but she did go and siphon some gas. I was going to negotiate with the leader guy but we agreed to just threaten him instead and got to see where the Bunker was.

Royce really wanted to check out Bunker but myself and Cathy wanted to explore Hotel first. I received another Marcy for my trouble while Cathy shot up the lift and checked out upstairs rooms. She had the keys from the police station so found the helipad but we couldn't use it yet.

In the Forest Royce checked out the cabin and received another Marcy and something else here, the ax maybe. Cathy found a tape. I was attacked by the convict but just gave him all my handgun bullets, 5/6 were left. We went deeper into forest and found two bullets and two medkits, a picture of a couple and fought the big zombie.

The Church was the last of the mundane locations; Cathy spoke to the nurse, then went with Royce and got imprisoned by priest. I gave the picture to the man and received the lab location. We eventually got out of the fight in here. We had generated 7 noise tokens and for a moment I had thought we had to fight an undead wrestler but in fact we received a stroke of luck and nothing happened,

The Laboratory came next and Cathy received a scientist ally after fighting off some zombies with the help of Trapper. Royce got the antidote, which was a relief as we now had 3 girls we thought were Marcy who each had one infection token. I took both tapes and spent some time listening to both of them. We were able to rule out Hotel Marcy right there but did not have the other Marcy one of the tapes referred to.

Royce finally got to go to the Bunker and we had less than 10 TU left. We had every code crossed off, with the scientist with Cathy eliminating two and the other two codes we read were old somewhere (we checked the base cards and they were indeed months old). Myself and Royce unlocked the last Marcy who was referred to in the second tape. Cathy operated radio and lost 5 TU, then I reminded them of the +3TU token we got in Asylum which we used and then lost another 5TU, bringing us to 0 left. With our last action we read the correct one and received the state token required to get onto helipad.

Run #2

Same set up except this time we chose to start in the Police Station, finding one Marcy and everything else here. Neither the Church nor the High School were essential as we had the map tokens from last time so we skipped those entirely. We then went to the Forest and got the other correct Marcy girl. The Lab allowed us to get the scientist again and get the antidote. The City Entrance wasn't mandatory, Royce was against it but I wanted the convict after having skipped past his two ambush attempts. The Bunker was our last stop before the Hotel and Helipad and we got another Marcy for the laugh and the correct radio transmission.

In the Hotel we skipped past the Marcy there, into the lift and checked out the two rooms properly. I had the adult magazine from the last run so unlocked the safe which contained a note eliminating the Police Station Marcy, leaving just Forest Marcy. The Helipad beckoned and I gleefully flung the scientist at the zombie horde and we used the jury-rigged rocket to signal the attention of the helicopter. We handed them the Forest Marcy and won the game.

This being our second run we received 40 MP and 17 more for having that many TU left, allowing us to choose the pink token for the first time and a blue token to replace the one we lost from before. We still had the green token from last time. Cathy was excellent and on-form as the journalist lady, constantly moving toward things that appeared to require investigation while Royce jumped toward combat, having all the close combat dice. Having played it before I knew it was Forest Marcy from the beginning but insisted that we check everywhere and everything. I'm glad I didn't have to veto the River as the others did it out of hand as being too far away. Cathy did say we should just go there and check it out which we never got around to doing. They took TU loss seriously. We were a bit more liberal with guns but altogether clocked up a total of 10 noise tokens roughly, 7 and then like 3. We were lucky not to have met a horde or any other distractions in the Street encounters. I showed them afterward how brutal the River can be. Onward to the Prophecy of Dragons, maybe in another month or so. The other expansion is out already I think too.

Marcy Case still the best but there were a lot of things about Asylum I loved (and some things I hated).




19 May 2016

Reviews of some shite I've enjoyed/hated over the last few months #6 T.I.M.E Stories The Asylum

Cathy chose to be anxious girl, Royce picked the bitter old lady and I chose the erotic lady. We found everything we needed in the Day Room, notably the painting being a big hint later on. We went to the promenade first and Cathy received a croquet mallet after a game went awry while myself and Royce couldn’t do much with the locked gate and the strange dancing man.

The dormitory came next and Royce released the man in the bed and fought him to death, I looked out the window overlooking the park and Cathy acquired a load of items from the lockers.

In the infirmary we were told to go see Dr. Hyacinth and one of the nurses asked us to meet her in the Dormitory. Royce of course got embroiled in the male orderly attentions, so I saved him from that. We went there first and got her items then went to the good doctor who led us through a tunnel to the Park.

In the Park Royce got in a fight with a man with a gun, Cathy inspected a kiosk and I found the greenhouse. Cathy received the gun for helping defeat the man attacking Royce. In the greenhouse I fought the Manticore, Cathy discovered a hidden item and Royce discovered the dead body with another item.

We elected to go to the catacombs next and bypassed the gate with the pentagram and instead ended up stuck in the labyrinth or whatever followed by the tomb and dead end. This was roughly where we timed out.

Second run: It was lightning fast except our going to the man who wanted the plunger. Cathy chose to be the cannibal girl instead of the anxious girl second time around but myself and Royce stayed put. I knew about the plunger from the other guys talking about it but elected to say nothing and we lost time but we were flying it. We decided to fight the doctor this time and thus got stuck doing the long tunnel to the park but from there we went to the greenhouse then back into the catacombs eventually and found the gate with the pentagrams. We felt stuck right there and then as we had done absolutely everything until we eventually figured out the riddle.

This brought us to the final section which was also easy to resolve as we glided past the encounter or two and had just the right thing to get a mission successful after choosing not to assist the demonic girl with her ritual.

We received 30 points for completing it on our second run and had 3 time units to spare for a closing score of 33, making us first class agents. We got the blue and green tokens and all agreed that it was excellent. Cathy was brilliant, helping me manage the cards and whatnot and remembered where almost everything was. Royce was also a really good player as he was enjoying every minute of it.


Definitely better than Prophecy of Dragons, I loved the creepy artwork and setting. The characters were really cool too. We’re going to play MARCY Case tomorrow morning hopefully so I’ll have to keep mum about which is the right one. When we find one she’ll probably die within a few turns anyway without the antidote. If Cathy and Royce are as good as they were today at looking for every single hint and clue and exploring every option and location we should make it after a few runs.

16 May 2016

For my amusement #2 Judgement Day 2016 Day of Reckoning 1

Cao Cao vs Caflena (c) Women's Championship 4:04

Cao made a hugely spirited effort to take the championship clean but Caflena got herself disqualified by attacking the referee with a Caflenafaction.

Freaks! vs Outsiders (c) Tag Championship 12:12

ET and Blackjaw fought a highly technical battle before Oz was tagged in and dealt a lot of damage to ET. Big Boy Joe was tagged in and managed to fight back the Outsiders' efforts. ET was tagged back in and failed to capitalise on the champions but Joe eventually managed to wear down Blackjaw and forced him to tap out.

Nulk Wulken vs. The Goldsmith (c) (w/ Killalot 2.0) Intercontinental Championship 3:46

Nulk tried to fight the Golden wrestlers but was completely overwhelmed as 2.0 took advantage of the limited rules and stayed in the ring, allowing the Heartbreaksmith to get the pin.

Harpo vs. The Blacksmith (c) Earth Championship 4:15

The first of the two major title bouts, Blacksmith attempted to fight the King of the Ring but was dominated early on. An early leg drop weakened the iron man and left him pliable to a number of clown up combinations. The champion was finally pinned and Harpo gained his third world championship.

Optimus Prime vs. Adolf Hitler (c) US Championship 2:55

Though hotly favoured to win, the Fuhrer was outmatched by the very on-form Transformer who dealt out three Autobot Piledrivers and managed to win.

YUGOSLAVIA vs. The Aryan (c) European Championship 1:00

Once again the highly technical champion was tipped to win but the 'gigantic dinosaur who happens to wrestle' defeated the Aryan by drawing him out of the ring and defeated him by countout, winning the European Championship and depriving the Nazi Empire of all the gold.

Savage-Feaster vs. Black Attack! (c) Hardcore Championship 2:40

S-F broke every single item he could off Black Attack! and used a brass knuckle attack to almost defeat the champion but was ultimately counted out in a surprise swerve.

Waste vs. The Blacksmith (c) Necut Championship 15:00

Two early Brainbuster DDTs netted two early wins for Waste, while four Jackhammers by Blacksmith left the score at 2:1 to Waste three minutes in. Seven minutes in Blacksmith managed to equalise and looked good until Waste bounced back utilising a Freakish Elbow and a simple headlock submission, leaving it at 5:3 to Waste. Blacksmith recovered with a sharpshooter on Waste to bring it to 5:4 at ten minutes in.

Multiple German suplexes on the outside led to a DQ and a countout bringing it to 5:6 to Waste. Blacksmith managed to get Waste counted out bringing it to 6:6 with only three minutes left to go. A freakish elbow brought Waste to 7:6 but Blacksmith levelled it again with another sharpshooter.

Blacksmith pulled ahead with around a minute to by executing the Jackhammer and Waste brought it to 8:8 with half a minute to go and almost managed to knock out Blacksmith to win but botched the finish by attempting to pin him, resulting in a draw. There was talk of screwing Blacksmith out of the title afterward, it's all very confused at the moment.

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